I have a proven record of agile team and project leadership, and take pride in ensuring delivery to specification and on time within top games companies.
My career started in publisher and studio QA where I got involved in test planning and team leadership, before beginning to work with AAA Production teams on processes and workflows.
After doing my MA in Digital Games: Theory and Design I began working in a Project Management capacity at PlayStation Europe HQ in London, overseeing the engineers supporting video services across the territory.
Most recently I have been Lead Producer at Jaw Drop Games, and taking on all Production responsibilities for the studio I managed two games, Gun Jam and Deathground. I completed the full game development cycle for Gun Jam, from concept stage to release candidate, in September 2022.
Having played for some time and making a number of modifications to my collection, I did a full overhaul of a guitar. I installed new electronics and accessories to my own specifications, and completely repainted it.
I've returned to the Warhammer hobby and have been building and personalising a new army.
Project Management
Communication
Leadership
Coordination
Problem-solving
Organization
Documentation
Scrum/Kanban
Development methodologies
Process Management
AA Game Production
Indie Game Production
MS / Google suites
Spreadsheets
Jira/Confluence
Codecks
SVN / Perforce
Slack / Discord
Steam / EGS backends
PlayStation DevNet
Trello
Video games
Reading
Comedy
Rock music
Magic: The Gathering
Guitar and Bass
Drawing
Plastic kits/Gunpla
Tabletop games